![]() ![]() ![]() That should make it ideal for younger players looking for a gentle on-ramp to Nintendo's expertise in platforming craftsmanship. Even during its hardest stages, I would only die once or twice, which made the overall experience breezy rather than frustrating. This all might make Return to Dream Land sound like a cakewalk, but it would be more accurate to say that it ramps up to a comfortable difficulty. I grabbed a Mecha ability whenever I had the option, because it's just so versatile and fun to play. When gobbling up robotic enemies, Kirby gets a power suit akin to a Gundam, and his suite of abilities ranges from a long-range laser to arcing rockets. ![]() ![]() That makes the other new ability, the Mecha suit, the real standout. The Sand ability is a cute new addition-giving Kirby a headdress that looks like a waving sandstorm and replacing his main attack with swiping a wave of sand at your enemies-but it's fairly similar to other existing Copy abilities. But it does include a pair of new Copy abilities that longtime fans in particular are sure to appreciate. The cast of characters and array of Copy abilities, along with homages to classic bosses like Whispy Woods, make this feel like a greatest hits collection. The variety is especially on display when it comes to the occasional reference to other games, like a power-up that emulates Kuribo's Shoe from Mario, or a stage that treats blast barrels like a stage from Donkey Kong Country. Holding onto these for a while will usually open a hidden path or grant you a special item, making it extra worthwhile to play with their over-the-top effects. You'll often find glowing enemies that grant a special Ultra version of your Copy abilities, with screen-filling effects. Within this simple framework, Return to Dream Land is especially adept at mixing different types of challenges for a steady pace of delightful surprise. The Magolor epilogue is a big chunk of new content with a unique power set This one seems more aimed at letting players meet it wherever they are. It's a different approach from some other Nintendo franchises, which use simple move sets to pull off an increasingly difficult array of challenges. But the enemies aren't much of a threat, so you don't really need to master the combat. There's a ton of contextual moves you can do with each Copy ability, which means you can pull off impressive juggles. Kirby's combat isn't simplistic, but it is forgiving. Now Playing: Kirby's Return To Dream Land Deluxe Review Each has their own move set-Meta Knight is more agile than the weighty Dedede, for example-but only Kirby has the signature Copy ability to swallow enemies.īy clicking 'enter', you agree to GameSpot's You can include any number of multicolored Kirbys in your ranks, but you can also bring along other familiar faces: Meta Knight, Bandana Waddle Dee, and King Dedede. Those allies are a major component this time, because Dream Land features drop-in co-op for up to four players. The adorably bulbous alien Magolor crash-lands on Planet Popstar and seeks help from Kirby and his friends. The main story component of Return to Dream Land is a colorful romp as you restore the parts of an alien ship, set to a joyful and buoyant soundtrack. But its playful spirit, approachability, and a sizable new epilogue campaign make it much more than a retread. Kirby's Return to Dream Land Deluxe, a remastered version of the 2011 Wii game for Nintendo Switch, is in most ways a very traditional Kirby platformer. Though the pink puffball may not spend his free time go-karting or playing tennis, his catalog includes a ton of experimental games and art styles that stretch the limits of what a Kirby game can be. Mario is the most versatile character in the Nintendo oeuvre, but Kirby has to be a close second. ![]()
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